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- 09 Jan, 2015
- Android, Mobile
Advertisements SECOND.BY – this application is one of the largest and most popular ads portal, collected from all over Belarus. Every day it is visited by more than 100 000 users for which 1.5 million ads are available. With this application you can easily and profitably sell and buy baby stuff, clothes, shoes, furniture, sports equipment, indoor plants, construction tools and other goods.
Application has large number of different functions and services – to implement them all was the main challenge in this project. The app is a social networking platform with all inherent features of communication: chats, comments, sharing of photos as well as joint purchases. It quickly informs its owner about an incoming message or a review of the item sold.
The app serves as a mobile client for a web-portal, so architecturally we were focused on making this app speedy and easy to use. Such things as security interaction with the server, traffic compression have been implemented as well.
After publishing on Google Play in tightly cooperation with the customer we devoted our time to the tracking of change requests from end users. The app has been customized according to their remarks and wishes, and now it's a pleasant and well-done service which helps them to buy, sell and makes them happy. The customer was completely satisfied with the design, look and feel and quality of the app.
- 01 Nov, 2010
- Android, Mobile
It’s a car answering machine which makes your driving more safely. The answering machine processes incoming calls by itself when you are driving in order to protect you from distraction while on the road. You can create a set of rules which will automatically decline an incoming call or accept it by switching to a hands-free. Also this app can send an SMS message to notify your caller that you are busy and driving.
The app automatically activates when you start motion, your speed is being determined using the internal GPS receiver of the phone.
As far as application processes incoming calls, it is integrated with internal telephony service of the phone. This functionality is not provided by Android platform by default, so we had to investigate the platform from inside and used some undocumented features.
This app gave us a good experience in distribution on different markets and application stores. The app is being sold now at Handster, Pdassi, Ubinuri as well as at Google Play.
- 07 Feb, 2006
- Java, Mobile
Multiplayer mobile games service (MMGS) is the playing platform for any turn-based games. The principle of the platform is quite simple: the choice of the opponent occurs automatically when user connects to the server, you only need to click one or two keys to make the next move. During the game or after its completion you can choose a new rival as well as request statistics for all past games and look at the score.
In the online games there is necessarily a single player mode, where the user can train before the competition with a live opponent. Also, a single mission will entertain the user while waiting for a new opponent, when gaming activity on the server is not so high.
MMGS is classified as “Platform as a Service” (PaaS): on the one hand the service is used by subscribers as a playing platform, on the other hand – by content-providers, providing users with a comfortable means of payment of content usage and advertising materials.
One instance of service can hold any number of turn-based games like “Internet Reversi”, “Internet Draughts” and “Internet Giveaway”. Games inherit the same architecture and have common features: multiplayer/single mode, chat, game statistics and score, artificial intelligence, low cost game traffic, Unicode support. They were ported on wide spectrum of mobile phones including the leading vendors: Nokia, Motorola, Samsung, Siemens, Sony Ericsson, Alcatel.
The game server is intended for: authentication of users, search of the opponent on the basis of the passed level and statistics of games. On its basis any step by step games with two participants can work. Having connected two players among themselves, the server transfers the information from one to another.
Read more about it in our blog.