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  • 07 Feb, 2006
  • Java, Mobile

Project Description

Multiplayer mobile games service (MMGS) is the playing platform for any turn-based games. The principle of the platform is quite simple: the choice of the opponent occurs automatically when user connects to the server, you only need to click one or two keys to make the next move. During the game or after its completion you can choose a new rival as well as request statistics for all past games and look at the score.

In the online games there is necessarily a single player mode, where the user can train before the competition with a live opponent. Also, a single mission will entertain the user while waiting for a new opponent, when gaming activity on the server is not so high.

MMGS is classified as “Platform as a Service” (PaaS): on the one hand the service is used by subscribers as a playing platform, on the other hand – by content-providers, providing users with a comfortable means of payment of content usage and advertising materials.

One instance of service can hold any number of turn-based games like “Internet Reversi”, “Internet Draughts” and “Internet Giveaway”. Games inherit the same architecture and have common features: multiplayer/single mode, chat, game statistics and score, artificial intelligence, low cost game traffic, Unicode support. They were ported on wide spectrum of mobile phones including the leading vendors: Nokia, Motorola, Samsung, Siemens, Sony Ericsson, Alcatel.

The game server is intended for: authentication of users, search of the opponent on the basis of the passed level and statistics of games. On its basis any step by step games with two participants can work. Having connected two players among themselves, the server transfers the information from one to another.

Read more about it in our blog.